![]() ![]() Missing or incorrect input buffers will result in severe IQ artifacts such as blurry objects, broken or disjointed characters on screen, increased flickering, and instability in UI and HUD elements, etc. All the required inputs are passed to Streamline, including depth buffers, motion vectors, HUD-less color buffers, and UI color buffer. IMPORTANT: DLSS should only replace the primary upscale pass on the main render target, and should not be used on secondary buffers like shadows, reflections, etc.ġ. Otherwise, resources and memory will be leaked. Perform NGX cleanup / shutdown procedures when DLSS is no longer needed. Pass in Camera Reset Flag on scene changes, view changes (first person to third person), or during camera jumps in cutscenes.ġ0. Don’t ship an NVIDIA-confidential watermark in your game.ĩ. Full production non-watermarked DLSS library (nvngx_dlss.dll) is packaged in the release build. If all modes are not queried and shown, end users will not get that choice.Ĩ. The modes allow end users better control over the perf vs. ![]() DLSS modes are queried and user selectable in the UI, and/or dynamic resolution support is active and tested. ![]() Improper exposure can cause increased ghosting, flickering, and other IQ issues.ħ. Exposure value is properly sent each frame (or auto-exposure is enabled). Incorrect or missing jitter can lead to poor anti-aliasing and increased flickering.Ħ. Static scenes resolve and compatible jitter confirmed (see section 8.3). Incorrect mvecs can lead to increased ghosting and other IQ issues.ĥ. Motion vectors for all scenes, materials, and objects are accurate. Without this, textures will look blurry, smudgy, or low resolution.Ĥ. ![]() Integrating DLSS SR after post-processing can lead to image-quality artifacts or other visual issues with post-processing effects like Bloom, etcģ. DLSS Super Resolution is integrated as close to the start of post-processing as possible. Future hardware support, bug fixes, and over-the-air updates for DLSS Super Resolution may not work in the absence of this.Ģ. Game-specific application ID is used during initialization. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |